Canis · Emergency · Agents of Sabotage
Canis Terminus Patrol
Spawn name

Identifiers
- Display name
- Terminus Patrol
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Canis
- Class
- Emergency
- Type
- Car
- DLC
- Agents of Sabotage
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 195 km/h · 121 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 2,100 kg
Spawn the Terminus Patrol in FiveM
local model = `polterminus` -- 0xB1412350
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('polterminus'); // 2973836112
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`polterminus`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name polterminus is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2973836112.
vehicles.meta flags
FLAG_LAW_ENFORCEMENTFLAG_EMERGENCY_SERVICEFLAG_DONT_SPAWN_IN_CARGENFLAG_REPORT_CRIME_IF_STANDING_ONFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_SPOILER_MOD_DOESNT_INCREASE_GRIP
Open the Terminus Patrol in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Terminus PatrolThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






