Brute · Vans · Base game
Brute Pony
Spawn name

Identifiers
- Display name
- Pony
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Brute
- Class
- Vans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,500 kg
Spawn the Pony in FiveM
local model = `pony2` -- 0x38408341
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('pony2'); // 943752001
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`pony2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name pony2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 943752001.
vehicles.meta flags
FLAG_SMALL_WORKERFLAG_IS_VANFLAG_HAS_LIVERYFLAG_DELIVERYFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_BULKY
Open the Pony in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PonyThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






