Maibatsu · Motorcycles · Base game
Maibatsu Sanchez
Spawn name

Identifiers
- Display name
- Sanchez
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Maibatsu
- Class
- Motorcycles
- Type
- Bike
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 156 km/h · 97 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 220 kg
Spawn the Sanchez in FiveM
local model = `sanchez2` -- 0xA960B13E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sanchez2'); // 2841686334
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sanchez2`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sanchez2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2841686334.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS
Open the Sanchez in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SanchezThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






