Vapid · Off-Road · Base game
Vapid Sandking SWB
Spawn name

Identifiers
- Display name
- Sandking SWB
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Off-Road
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 2,400 kg
Spawn the Sandking SWB in FiveM
local model = `sandking2` -- 0x3AF8C345
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('sandking2'); // 989381445
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`sandking2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name sandking2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 989381445.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Sandking SWB in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Sandking SWBThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






