Speedophile · Boats · Base game
Speedophile Seashark
Spawn name

Identifiers
- Display name
- Seashark
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Speedophile
- Class
- Boats
- Type
- Boat
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 400 kg
Spawn the Seashark in FiveM
local model = `seashark2` -- 0xDB4388E4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('seashark2'); // 3678636260
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`seashark2`, 'boat', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name seashark2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3678636260.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_RAREFLAG_GEN_NAVMESHFLAG_IS_JETSKIFLAG_DONT_SPAWN_AS_AMBIENT






