Grotti · Sports Classics · Base game
Grotti Stinger
Spawn name

Identifiers
- Display name
- Stinger
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Grotti
- Class
- Sports Classics
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,100 kg
Spawn the Stinger in FiveM
local model = `stinger` -- 0x5C23AF9B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('stinger'); // 1545842587
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`stinger`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name stinger is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1545842587.
vehicles.meta flags
FLAG_SPORTSFLAG_EXTRAS_CONVERTIBLEFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_RECESSED_TAILLIGHT_CORONASFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_HAS_INTERIOR_EXTRAS
Open the Stinger in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the StingerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






