Boats · Base game
Submersible
Spawn name

Identifiers
- Display name
- Submersible
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Boats
- Type
- Submarine
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 99 km/h · 62 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 3,000 kg
Spawn the Submersible in FiveM
local model = `submersible` -- 0x2DFF622F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('submersible'); // 771711535
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`submersible`, 'submarine', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name submersible is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 771711535.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_DRIVER_NO_DRIVE_BYFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENTFLAG_GIVE_SCUBA_GEAR_ON_EXIT






