Shitzu · Boats · Base game
Shitzu Suntrap
Spawn name

Identifiers
- Display name
- Suntrap
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Shitzu
- Class
- Boats
- Type
- Boat
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 145 km/h · 90 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,500 kg
Spawn the Suntrap in FiveM
local model = `suntrap` -- 0xEF2295C9
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('suntrap'); // 4012021193
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`suntrap`, 'boat', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name suntrap is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4012021193.
vehicles.meta flags
FLAG_NO_BOOTFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENT






