Buckingham · Helicopters · Executives and Other Criminals
Buckingham SuperVolito
Spawn name

Identifiers
- Display name
- SuperVolito
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Buckingham
- Class
- Helicopters
- Type
- Heli
- DLC
- Executives and Other Criminals
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 211 km/h · 131 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 6,500 kg
Spawn the SuperVolito in FiveM
local model = `supervolito` -- 0x2A54C47D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('supervolito'); // 710198397
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`supervolito`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name supervolito is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 710198397.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_HAS_REAR_SEAT_ACTIVITIESFLAG_USE_LIGHTING_INTERIOR_OVERRIDE
Open the SuperVolito in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SuperVolitoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






