Declasse · Sports Classics · Base game
Declasse Tornado
Spawn name

Identifiers
- Display name
- Tornado
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Sports Classics
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 2,100 kg
Spawn the Tornado in FiveM
local model = `tornado` -- 0x1BB290BC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tornado'); // 464687292
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tornado`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tornado is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 464687292.
vehicles.meta flags
FLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Tornado in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TornadoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






