Cycles · Base game
Tri-Cycles Race Bike
Spawn name

Identifiers
- Display name
- Tri-Cycles Race Bike
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Cycles
- Type
- Bicycle
- DLC
- Base game
- DLC pack
- Seats
- 1
Handling
- Top speed (handling)
- 83 km/h · 52 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 110 kg
Spawn the Tri-Cycles Race Bike in FiveM
local model = `tribike3` -- 0xE823FB48
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tribike3'); // 3894672200
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tribike3`, 'bike', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tribike3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3894672200.
vehicles.meta flags
FLAG_NO_BOOTFLAG_IGNORE_ON_SIDE_CHECKFLAG_DONT_SPAWN_IN_CARGENFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_TIMESLICE_WHEELSFLAG_DRIVER_SHOULD_BE_MALE
Open the Tri-Cycles Race Bike in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Tri-Cycles Race BikeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






