Shitzu · Boats · Base game
Shitzu Tropic
Spawn name

Identifiers
- Display name
- Tropic
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Shitzu
- Class
- Boats
- Type
- Boat
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 152 km/h · 94 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 2,000 kg
Spawn the Tropic in FiveM
local model = `tropic` -- 0x1149422F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('tropic'); // 290013743
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`tropic`, 'boat', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name tropic is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 290013743.
vehicles.meta flags
FLAG_NO_BOOTFLAG_SPAWN_BOAT_ON_TRAILERFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_DONT_SPAWN_AS_AMBIENT






