Declasse · Muscle · The Diamond Casino Heist
Declasse Drift Yosemite
Spawn name

Identifiers
- Display name
- Drift Yosemite
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- The Diamond Casino Heist
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- RWD
- Gears
- 6
- Mass
- 1,200 kg
Spawn the Drift Yosemite in FiveM
local model = `yosemite2` -- 0x64F49967
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('yosemite2'); // 1693751655
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`yosemite2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name yosemite2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1693751655.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_EXTRAS_STRONGFLAG_USE_STRICTER_EXIT_COLLISION_TESTS
Open the Drift Yosemite in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Drift YosemiteThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






