Karin · SUVs · Base game
Karin BeeJay XL
Spawn name

Identifiers
- Display name
- BeeJay XL
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- SUVs
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the BeeJay XL in FiveM
local model = `bjxl` -- 0x32B29A4B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('bjxl'); // 850565707
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`bjxl`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name bjxl is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 850565707.
vehicles.meta flags
FLAG_EXTRAS_SCRIPTFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_ATTACH_TRAILER_ON_HIGHWAYFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONS
Open the BeeJay XL in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the BeeJay XLThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






