Albany · SUVs · Base game
Albany Cavalcade
Spawn name

Identifiers
- Display name
- Cavalcade
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- SUVs
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 168 km/h · 104 mph
- Drive
- AWD
- Gears
- 4
- Mass
- 2,400 kg
Spawn the Cavalcade in FiveM
local model = `cavalcade2` -- 0xD0EB2BE5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cavalcade2'); // 3505073125
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cavalcade2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cavalcade2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3505073125.
vehicles.meta flags
FLAG_RICH_CARFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Cavalcade in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the CavalcadeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






