Bravado · Muscle · 2025 update 1
Bravado Gauntlet Hellfire
Spawn name

Identifiers
- Display name
- Gauntlet Hellfire
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Muscle
- Type
- Car
- DLC
- 2025 update 1
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 181 km/h · 112 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,150 kg
Spawn the Gauntlet Hellfire in FiveM
local model = `driftgauntlet4` -- 0xEA76439F
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('driftgauntlet4'); // 3933619103
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`driftgauntlet4`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name driftgauntlet4 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3933619103.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_SUPERCHARGER
Open the Gauntlet Hellfire in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Gauntlet HellfireThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






