Annis · Sedans · 2025 update 1
Annis Hardy
Spawn name

Identifiers
- Display name
- Hardy
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Annis
- Class
- Sedans
- Type
- Car
- DLC
- 2025 update 1
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 180 km/h · 112 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 1,350 kg
Spawn the Hardy in FiveM
local model = `drifthardy` -- 0xE810B452
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('drifthardy'); // 3893408850
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`drifthardy`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name drifthardy is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3893408850.
vehicles.meta flags
FLAG_SPORTSFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODFLAG_EXPOSED_EDGES
Open the Hardy in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the HardyThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






