Albany · Sedans · Base game
Albany Emperor
Spawn name

Identifiers
- Display name
- Emperor
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 158 km/h · 98 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,900 kg
Spawn the Emperor in FiveM
local model = `emperor3` -- 0xB5FCF74E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('emperor3'); // 3053254478
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`emperor3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name emperor3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3053254478.
vehicles.meta flags
FLAG_POOR_CARFLAG_EXTRAS_REQUIREFLAG_HAS_INTERIOR_EXTRAS
Open the Emperor in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the EmperorThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






