Fathom · SUVs · Base game
Fathom FQ 2
Spawn name

Identifiers
- Display name
- FQ 2
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Fathom
- Class
- SUVs
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the FQ 2 in FiveM
local model = `fq2` -- 0xBC32A33B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('fq2'); // 3157435195
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`fq2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name fq2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3157435195.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_USE_FAT_INTERIOR_LIGHTFLAG_RECESSED_TAILLIGHT_CORONAS
Open the FQ 2 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the FQ 2The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






