Bravado · SUVs · Base game
Bravado Gresley
Spawn name

Identifiers
- Display name
- Gresley
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- SUVs
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 2,200 kg
Spawn the Gresley in FiveM
local model = `gresley` -- 0xA3FC0F4D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('gresley'); // 2751205197
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`gresley`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name gresley is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2751205197.
vehicles.meta flags
FLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_RECESSED_HEADLIGHT_CORONASFLAG_HAS_INTERIOR_EXTRAS
Open the Gresley in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the GresleyThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






