Vulcar · Sedans · Base game
Vulcar Ingot
Spawn name

Identifiers
- Display name
- Ingot
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vulcar
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Ingot in FiveM
local model = `ingot` -- 0xB3206692
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('ingot'); // 3005245074
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`ingot`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name ingot is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3005245074.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Ingot in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the IngotThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






