Karin · Sedans · Base game
Karin Intruder
Spawn name

Identifiers
- Display name
- Intruder
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,600 kg
Spawn the Intruder in FiveM
local model = `intruder` -- 0x34DD8AA1
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('intruder'); // 886934177
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`intruder`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name intruder is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 886934177.
vehicles.meta flags
FLAG_EXTRAS_GANGFLAG_AVERAGE_CARFLAG_POOR_CAR
Open the Intruder in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the IntruderThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






