Canis · SUVs · Base game
Canis Mesa
Spawn name

Identifiers
- Display name
- Mesa
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Canis
- Class
- SUVs
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 172 km/h · 107 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the Mesa in FiveM
local model = `mesa2` -- 0xD36A4B44
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('mesa2'); // 3546958660
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`mesa2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name mesa2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3546958660.
vehicles.meta flags
FLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_EXTRAS_REQUIREFLAG_HAS_INTERIOR_EXTRAS
Open the Mesa in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the MesaThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






