Bollokan · Compacts · Base game
Bollokan Prairie
Spawn name

Identifiers
- Display name
- Prairie
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bollokan
- Class
- Compacts
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 1,400 kg
Spawn the Prairie in FiveM
local model = `prairie` -- 0xA988D3A2
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('prairie'); // 2844316578
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`prairie`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name prairie is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2844316578.
vehicles.meta flags
FLAG_SPORTSFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Prairie in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PrairieThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






