Declasse · Sedans · Base game
Declasse Premier
Spawn name

Identifiers
- Display name
- Premier
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 191 km/h · 119 mph
- Drive
- FWD
- Gears
- 5
- Mass
- 1,600 kg
Spawn the Premier in FiveM
local model = `premier` -- 0x8FB66F9B
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('premier'); // 2411098011
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`premier`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name premier is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2411098011.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Premier in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the PremierThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






