Chariot · Sedans · Base game
Chariot Romero Hearse
Spawn name

Identifiers
- Display name
- Romero Hearse
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Chariot
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,000 kg
Spawn the Romero Hearse in FiveM
local model = `romero` -- 0x2560B2FC
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('romero'); // 627094268
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`romero`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name romero is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 627094268.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Romero Hearse in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Romero HearseThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






