Helicopters · Heists
Savage
Spawn name

Identifiers
- Display name
- Savage
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Helicopters
- Type
- Heli
- DLC
- Heists
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 205 km/h · 127 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 14,000 kg
Spawn the Savage in FiveM
local model = `savage` -- 0xFB133A17
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('savage'); // 4212341271
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`savage`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name savage is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4212341271.
vehicles.meta flags
FLAG_NO_BOOTFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_AVERAGE_CARFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_HELI_USES_FIXUPS_ON_OPEN_DOORFLAG_USE_PILOT_HELMETFLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSONFLAG_HELICOPTER_WITH_LANDING_GEARFLAG_HAS_CAPPED_EXPLOSION_DAMAGE
Open the Savage in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SavageThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






