Benefactor · Sedans · Executives and Other Criminals
Benefactor Schafter LWB (Armored)
Spawn name

Identifiers
- Display name
- Schafter LWB (Armored)
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Benefactor
- Class
- Sedans
- Type
- Car
- DLC
- Executives and Other Criminals
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 187 km/h · 116 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,000 kg
Spawn the Schafter LWB (Armored) in FiveM
local model = `schafter6` -- 0x72934BE4
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('schafter6'); // 1922255844
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`schafter6`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name schafter6 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1922255844.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_HAS_BULLET_RESISTANT_GLASSFLAG_HAS_INCREASED_RAMMING_FORCEFLAG_HAS_CAPPED_EXPLOSION_DAMAGE
Open the Schafter LWB (Armored) in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Schafter LWB (Armored)The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






