Vapid · Sedans · Base game
Vapid Stanier
Spawn name

Identifiers
- Display name
- Stanier
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Vapid
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,800 kg
Spawn the Stanier in FiveM
local model = `stanier` -- 0xA7EDE74D
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('stanier'); // 2817386317
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`stanier`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name stanier is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2817386317.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_POOR_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Stanier in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the StanierThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






