Dundreary · Sedans · Base game
Dundreary Stretch
Spawn name

Identifiers
- Display name
- Stretch
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dundreary
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 6
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 2,400 kg
Spawn the Stretch in FiveM
local model = `stretch` -- 0x8B13F083
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('stretch'); // 2333339779
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`stretch`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name stretch is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2333339779.
vehicles.meta flags
FLAG_CAN_HAVE_NEONSFLAG_EXTRAS_ALLFLAG_DONT_SPAWN_IN_CARGENFLAG_IS_BULKYFLAG_HAS_INTERIOR_EXTRAS
Open the Stretch in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the StretchThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






