Cheval · Sedans · Base game
Cheval Surge
Spawn name

Identifiers
- Display name
- Surge
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Cheval
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- FWD
- Gears
- 1
- Mass
- 1,800 kg
Spawn the Surge in FiveM
local model = `surge` -- 0x8F0E3594
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('surge'); // 2400073108
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`surge`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name surge is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2400073108.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_IS_ELECTRICFLAG_HAS_INTERIOR_EXTRAS
Open the Surge in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the SurgeThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






