Utility · Gunrunning
Trailer
Spawn name

Identifiers
- Display name
- Trailer
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Utility
- Type
- Trailer
- DLC
- Gunrunning
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 139 km/h · 86 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 3,500 kg
Spawn the Trailer in FiveM
local model = `trailers4` -- 0xBE66F5AA
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('trailers4'); // 3194418602
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`trailers4`, 'trailer', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name trailers4 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3194418602.
vehicles.meta flags
FLAG_PEDS_CAN_STAND_ON_TOPFLAG_GEN_NAVMESHFLAG_DONT_SPAWN_AS_AMBIENT
Open the Trailer in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the TrailerThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






