BF · Off-Road · Gunrunning
BF Dune FAV
Spawn name

Identifiers
- Display name
- Dune FAV
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- BF
- Class
- Off-Road
- Type
- Car
- DLC
- Gunrunning
- DLC pack
Handling
- Top speed (handling)
- 178 km/h · 111 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,800 kg
Spawn the Dune FAV in FiveM
local model = `dune3` -- 0x711D4738
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dune3'); // 1897744184
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dune3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dune3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1897744184.
vehicles.meta flags
FLAG_NO_BOOTFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_DONT_TIMESLICE_WHEELSFLAG_HAS_TURRET_SEAT_ON_VEHICLEFLAG_USE_TURRET_RELATIVE_AIM_CALCULATIONFLAG_RESET_TURRET_SEAT_HEADINGFLAG_TURRET_MODS_ON_ROOFFLAG_KEEP_ALL_TURRETS_SYNCHRONISEDFLAG_HAS_INCREASED_RAMMING_FORCE
Open the Dune FAV in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Dune FAVThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






