Bravado · Military · Gunrunning
Bravado Half-track
Spawn name

Identifiers
- Display name
- Half-track
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- Military
- Type
- Car
- DLC
- Gunrunning
- DLC pack
Handling
- Top speed (handling)
- 99 km/h · 62 mph
- Drive
- RWD
- Gears
- 4
- Mass
- 10,000 kg
Spawn the Half-track in FiveM
local model = `halftrack` -- 0xFE141DA6
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('halftrack'); // 4262731174
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`halftrack`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name halftrack is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 4262731174.
vehicles.meta flags
FLAG_NO_BOOTFLAG_AVERAGE_CARFLAG_POOR_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_IS_BULKYFLAG_HAS_TURRET_SEAT_ON_VEHICLEFLAG_HAS_REAR_MOUNTED_TURRETFLAG_TURRET_MODS_ON_ROOFFLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOADFLAG_INCREASE_LOW_SPEED_TORQUEFLAG_KEEP_ALL_TURRETS_SYNCHRONISEDFLAG_HAS_INCREASED_RAMMING_FORCEFLAG_FORCE_AUTO_VAULT_ON_VEHICLE_WHEN_STUCK
Open the Half-track in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Half-trackThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






