HVY · Off-Road · Gunrunning
HVY Nightshark
Spawn name

Identifiers
- Display name
- Nightshark
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- HVY
- Class
- Off-Road
- Type
- Car
- DLC
- Gunrunning
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 4,400 kg
Spawn the Nightshark in FiveM
local model = `nightshark` -- 0x19DD9ED1
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('nightshark'); // 433954513
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`nightshark`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name nightshark is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 433954513.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_HEADLIGHTS_USE_ACTUAL_BONE_POSFLAG_IS_BULKYFLAG_CONSIDERED_FOR_VEHICLE_ENTRY_WHEN_STOOD_ONFLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYEDFLAG_HAS_DIRECTIONAL_SHUFFLESFLAG_USE_SMALLER_OPEN_DOOR_RATIO_TOLERANCEFLAG_DONT_STOP_WHEN_GOING_TO_CLIMB_UP_POINTFLAG_USE_AIRCRAFT_STYLE_WEAPON_TARGETING
Open the Nightshark in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the NightsharkThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






