Helicopters · Heists
Valkyrie
Spawn name

Identifiers
- Display name
- Valkyrie
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Class
- Helicopters
- Type
- Heli
- DLC
- Heists
- DLC pack
Handling
- Top speed (handling)
- 218 km/h · 135 mph
- Drive
- RWD
- Gears
- 1
- Mass
- 6,500 kg
Spawn the Valkyrie in FiveM
local model = `valkyrie` -- 0xA09E15FD
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('valkyrie'); // 2694714877
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`valkyrie`, 'heli', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name valkyrie is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2694714877.
vehicles.meta flags
FLAG_NO_BOOTFLAG_LAW_ENFORCEMENTFLAG_DRIVER_NO_DRIVE_BYFLAG_NO_RESPRAYFLAG_DONT_SPAWN_IN_CARGENFLAG_DONT_SPAWN_AS_AMBIENTFLAG_DONT_TIMESLICE_WHEELSFLAG_HAS_TURRET_SEAT_ON_VEHICLEFLAG_USE_TURRET_RELATIVE_AIM_CALCULATION
Open the Valkyrie in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the ValkyrieThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






