Albany · Sedans · Base game
Albany Washington
Spawn name

Identifiers
- Display name
- Washington
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- Sedans
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,800 kg
Spawn the Washington in FiveM
local model = `washington` -- 0x69F06B57
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('washington'); // 1777363799
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`washington`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name washington is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1777363799.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRAS
Open the Washington in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the WashingtonThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






