Pfister · Sports · Los Santos Tuners
Pfister Comet S2
Spawn name

Identifiers
- Display name
- Comet S2
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pfister
- Class
- Sports
- Type
- Car
- DLC
- Los Santos Tuners
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 206 km/h · 128 mph
- Drive
- RWD
- Gears
- 7
- Mass
- 1,550 kg
Spawn the Comet S2 in FiveM
local model = `comet6` -- 0x991EFC04
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('comet6'); // 2568944644
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`comet6`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name comet6 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2568944644.
vehicles.meta flags
FLAG_BOOT_IN_FRONTFLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_CAN_HAVE_NEONS
Open the Comet S2 in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Comet S2The original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






