Dinka · Sports · Los Santos Tuners
Dinka Jester RR
Spawn name

Identifiers
- Display name
- Jester RR
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Dinka
- Class
- Sports
- Type
- Car
- DLC
- Los Santos Tuners
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 201 km/h · 125 mph
- Drive
- RWD
- Gears
- 8
- Mass
- 1,575 kg
Spawn the Jester RR in FiveM
local model = `jester4` -- 0xA1B3A871
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('jester4'); // 2712905841
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`jester4`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name jester4 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2712905841.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Jester RR in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Jester RRThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






