Annis · Sports · Los Santos Tuners
Annis Euros
Spawn name

Identifiers
- Display name
- Euros
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Annis
- Class
- Sports
- Type
- Car
- DLC
- Los Santos Tuners
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 198 km/h · 123 mph
- Drive
- RWD
- Gears
- 7
- Mass
- 1,466 kg
Spawn the Euros in FiveM
local model = `euros` -- 0x7980BDD5
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('euros'); // 2038480341
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`euros`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name euros is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2038480341.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Euros in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the EurosThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






