Annis · Sports · Los Santos Tuners
Annis Remus
Spawn name

Identifiers
- Display name
- Remus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Annis
- Class
- Sports
- Type
- Car
- DLC
- Los Santos Tuners
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 194 km/h · 121 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 1,105 kg
Spawn the Remus in FiveM
local model = `remus` -- 0x5216AD5E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('remus'); // 1377217886
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`remus`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name remus is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 1377217886.
vehicles.meta flags
FLAG_SPORTSFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Remus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the RemusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






