Karin · Sports · Los Santos Tuners
Karin Futo GTX
Spawn name

Identifiers
- Display name
- Futo GTX
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- Sports
- Type
- Car
- DLC
- Los Santos Tuners
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 181 km/h · 112 mph
- Drive
- RWD
- Gears
- 5
- Mass
- 950 kg
Spawn the Futo GTX in FiveM
local model = `futo2` -- 0xA6297CC8
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('futo2'); // 2787736776
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`futo2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name futo2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2787736776.
vehicles.meta flags
FLAG_CAN_HAVE_NEONSFLAG_EXTRAS_STRONGFLAG_POOR_CARFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Futo GTX in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Futo GTXThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






