Declasse · Sports · The Chop Shop
Declasse Drift Tampa
Spawn name

Identifiers
- Display name
- Drift Tampa
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Sports
- Type
- Car
- DLC
- The Chop Shop
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 183 km/h · 114 mph
- Drive
- AWD
- Gears
- 5
- Mass
- 1,097 kg
Spawn the Drift Tampa in FiveM
local model = `drifttampa` -- 0x9AE43988
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('drifttampa'); // 2598648200
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`drifttampa`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name drifttampa is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2598648200.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Drift Tampa in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Drift TampaThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






