Albany · SUVs · The Chop Shop
Albany Cavalcade XL
Spawn name

Identifiers
- Display name
- Cavalcade XL
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Albany
- Class
- SUVs
- Type
- Car
- DLC
- The Chop Shop
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 161 km/h · 100 mph
- Drive
- AWD
- Gears
- 8
- Mass
- 3,170 kg
Spawn the Cavalcade XL in FiveM
local model = `cavalcade3` -- 0xC29F8F4E
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('cavalcade3'); // 3265236814
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`cavalcade3`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name cavalcade3 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3265236814.
vehicles.meta flags
FLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_RECESSED_HEADLIGHT_CORONASFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Cavalcade XL in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Cavalcade XLThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






