Bravado · SUVs · The Chop Shop
Bravado Dorado
Spawn name

Identifiers
- Display name
- Dorado
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Bravado
- Class
- SUVs
- Type
- Car
- DLC
- The Chop Shop
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 187 km/h · 116 mph
- Drive
- AWD
- Gears
- 4
- Mass
- 2,150 kg
Spawn the Dorado in FiveM
local model = `dorado` -- 0xD2389392
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('dorado'); // 3526923154
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`dorado`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name dorado is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3526923154.
vehicles.meta flags
FLAG_RECESSED_TAILLIGHT_CORONASFLAG_AVERAGE_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKY
Open the Dorado in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the DoradoThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






