Declasse · Muscle · The Chop Shop
Declasse Drift Yosemite
Spawn name

Identifiers
- Display name
- Drift Yosemite
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Declasse
- Class
- Muscle
- Type
- Car
- DLC
- The Chop Shop
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 165 km/h · 103 mph
- Drive
- AWD
- Gears
- 3
- Mass
- 1,198 kg
Spawn the Drift Yosemite in FiveM
local model = `driftyosemite` -- 0x9BC400EF
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('driftyosemite'); // 2613313775
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`driftyosemite`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name driftyosemite is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 2613313775.
vehicles.meta flags
FLAG_EXTRAS_ALLFLAG_EXTRAS_STRONGFLAG_USE_STRICTER_EXIT_COLLISION_TESTSFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
Open the Drift Yosemite in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Drift YosemiteThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






