Gallivanter · SUVs · The Chop Shop
Gallivanter Baller ST-D
Spawn name

Identifiers
- Display name
- Baller ST-D
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Gallivanter
- Class
- SUVs
- Type
- Car
- DLC
- The Chop Shop
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 185 km/h · 115 mph
- Drive
- AWD
- Gears
- 7
- Mass
- 2,600 kg
Spawn the Baller ST-D in FiveM
local model = `baller8` -- 0xCC8A305C
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('baller8'); // 3431608412
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`baller8`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name baller8 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 3431608412.
vehicles.meta flags
FLAG_PARKING_SENSORSFLAG_RICH_CARFLAG_IS_OFFROAD_VEHICLEFLAG_IS_BULKYFLAG_INCREASE_CAMBER_WITH_SUSPENSION_MODFLAG_HAS_BULLET_RESISTANT_GLASS
Open the Baller ST-D in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the Baller ST-DThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






