Pegassi · Super · Base game
Pegassi Infernus
Spawn name

Identifiers
- Display name
- Infernus
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Pegassi
- Class
- Super
- Type
- Car
- DLC
- Base game
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 198 km/h · 123 mph
- Drive
- AWD
- Gears
- 6
- Mass
- 1,200 kg
Spawn the Infernus in FiveM
local model = `infernus` -- 0x18F25AC7
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('infernus'); // 418536135
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`infernus`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name infernus is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 418536135.
vehicles.meta flags
FLAG_SPORTSFLAG_SPAWN_ON_TRAILERFLAG_RICH_CARFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_CAN_HAVE_NEONS
Open the Infernus in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the InfernusThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






