Ocelot · Super · Los Santos Drug Wars
Ocelot Virtue
Spawn name

Identifiers
- Display name
- Virtue
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Ocelot
- Class
- Super
- Type
- Car
- DLC
- Los Santos Drug Wars
- DLC pack
- Seats
- 2
Handling
- Top speed (handling)
- 212 km/h · 132 mph
- Drive
- AWD
- Gears
- 1
- Mass
- 1,680 kg
Spawn the Virtue in FiveM
local model = `virtue` -- 0x27E34161
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('virtue'); // 669204833
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`virtue`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name virtue is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 669204833.
vehicles.meta flags
FLAG_SPORTSFLAG_RICH_CARFLAG_RECESSED_HEADLIGHT_CORONASFLAG_EXTRAS_REQUIREFLAG_EXTRAS_STRONGFLAG_NO_BROKEN_DOWN_SCENARIOFLAG_COUNT_AS_FACEBOOK_DRIVENFLAG_IS_ELECTRIC
Open the Virtue in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the VirtueThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






