Karin · Service · 2025 update 2
Karin Vivanite
Spawn name

Identifiers
- Display name
- Vivanite
- Spawn name
- Hash
- Int32 hash
- Hex hash
- Make
- Karin
- Class
- Service
- Type
- Car
- DLC
- 2025 update 2
- DLC pack
- Seats
- 4
Handling
- Top speed (handling)
- 206 km/h · 128 mph
- Drive
- AWD
- Gears
- 1
- Mass
- 2,180 kg
Spawn the Vivanite in FiveM
local model = `vivanite2` -- 0x1E41B223
RequestModel(model)
while not HasModelLoaded(model) do Wait(0) end
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, GetEntityHeading(ped), true, false)
SetPedIntoVehicle(ped, vehicle, -1)
SetModelAsNoLongerNeeded(model)const model = GetHashKey('vivanite2'); // 507621923
RequestModel(model);
while (!HasModelLoaded(model)) await new Promise((r) => setTimeout(r, 0));
const ped = PlayerPedId();
const [x, y, z] = GetEntityCoords(ped, true);
const vehicle = CreateVehicle(model, x, y, z, GetEntityHeading(ped), true, false);
SetPedIntoVehicle(ped, vehicle, -1);
SetModelAsNoLongerNeeded(model);-- server side (OneSync): the vehicle exists for everyone, even far away
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local vehicle = CreateVehicleServerSetter(`vivanite2`, 'automobile', coords.x, coords.y, coords.z, GetEntityHeading(ped))In a FiveM console with a vehicle spawner (vMenu, txAdmin) the spawn name vivanite2 is all you need. Backticks in Lua turn the name into its hash at compile time, the same number as 507621923.
vehicles.meta flags
FLAG_EXTRAS_STRONGFLAG_AVERAGE_CARFLAG_HAS_INTERIOR_EXTRASFLAG_CAN_HAVE_NEONSFLAG_HAS_REAR_SEAT_ACTIVITIESFLAG_IS_ELECTRIC
Open the Vivanite in the Vehicle EditorThe original GTA model opens as a new project: remove badges, add parts, lights and paint, change handling, and export it as a FiveM resource.Make a livery for the VivaniteThe original model opens in the Livery Mapper: pick the panels, paint or generate the livery, export it for FiveM.






